![]() ![]() First research the tracks upgrade, the reduction of terrain resistances is very noticeable.Once you get the best gun, you can start doing decent damage against upper tiers with AP ammo and make good earnings. With the increased chance to do some module damage. It may be worth considering premium ammo, which will kill your credit earnings or to load up with HE and at least do some damage. As especially the stock Emil severely lacks mobility engaging enemies from good angles and doing damage even on a ridge line can be challenging. The stock gun using AP ammo is pretty much worthless against tier 9-10 armor and struggles against T8 frontally, even against weak spots. If you ever find a hull down Emil that you cannot penetrate, do not be afraid to fire HE as the gun mantle sides are very thin. Using ridge-lines also does well to hide your 20mm side armour which is easily over matched by most guns you will face through World of Tank's three calibre rules. Take note that the armour can still be penetrated by tier X guns especially with premium shells so do not play as though you are invincible. The armour on flat ground is adequate against tier 8's and lower but especially when facing higher tiered tanks you always want to go somewhere where you can put your unique 12 degrees of gun depression and unhistorically thick armour to good auto ricochet angles. The Emil 1 is a combination of strong ridge-line armour and a burst autoloader, the complete opposite of the AMX 50 100 and more akin to the T69's play style. ![]() Very thin side-rear armor, easily overmatched.Unusually small for a heavy tank, can use cover rather easily.Excellent gun depression and good gun elevation for an oscillating turret.Three-shot autoloader with acceptable reload time, burst damage and penetration. ![]()
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